Walking With Dinosaurs
Environment Art created for Walking With Dinosaurs during my time at Supermassive Games.
Developed for the Sony Wonderbook on PlayStation 3 within a small team, where I contributed across multiple areas of production.

Environment Art
These in-game screenshots show environments I created from greybox through to final modelling, texturing, lighting, and VFX. They were built from scratch, while dinosaurs and select props were shared across the project and provided by other artists.
The Jurassic Period
Starting from the Art Director’s sketches, I developed these environments through to final, defining composition, lighting, colour palette, and overall mood. The project was delivered within a tight schedule and a number of technical constraints.
Giant Growth
I lit each environment using a limited number of hand-placed real-time lights, using shadow blockers to introduce additional fake shadowing. Without baked occlusion or lightmaps, depth and atmosphere were built through composition, fog cards, particle effects, and layered environmental dressing.
Screenshots from a cinematic gameplay sequence featuring quick-time events, using lighting and shadow-casting geometry for staging and player readability.
Confrontation Sequence
Asset Breakdown
A few example of props and vegetation assets I created for the project.
Wonderbook Controller (In-game)
A set of modular tool attachments created for the in-game fossil digging sequences.
A few examples of foliage created from scratch, all modelled and baked from high-poly.
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