About Me

I have been an Environment Artist in the games industry for over 15 years, working across studios of all sizes, from small indie teams to mid-sized productions and into AAA.

Games have been a long-standing passion of mine, not only in terms of art creation, but also game design, storytelling, and how players experience and interact with virtual worlds.

This passion has shaped my approach to environment art, where I focus on a balance between strong assets and how they integrate within the game world to support storytelling and immersion. I believe environment art is most effective when it feels grounded, through lighting, composition, materials, and the way spaces are built and connected.

Over the past decade, I’ve worked at Rockstar Games, as part of the core team that helped define and evolve our environment art production standards, workflows and techniques.

I continue to stay hands-on with evolving tools, engines, and workflows as the medium evolves, and I am excited to see where it is heading next.

I appreciate you taking the time to visit my portfolio, and please feel free to get in touch if you have feedback or think there could be an opportunity to collaborate.

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Work Experience

Senior -> Associate Principal Environment Artist at Rockstar Games (Leeds, UK)

 January 2020 - Present

  • Grand Theft Auto VI
    • Benchmarking for Environment Art – structures and grounds
    • Creation of tileable materials, textures, decals, and baked sets – for use by the Map team.
    • Polishing of structures, mission areas and cutscenes.


Environment Artist at Rockstar Games (Leeds, UK)

 January 2015 – January 2020

  • Red Dead Redemption 2
    • Ownership of environment areas which I built from greybox to shipping quality, creating all the textures, materials and baked elements involved. 
    • Polishing and optimization pass across structures and grounds.


 Environment Artist at Supermassive Games Ltd (Guildford, UK)

 October 2012 - December 2014

  • Wonderbook - Walking with Dinosaurs (Sony/BBC Earth - PS3)
    • Environment Art, lighting and Vfx R&D


Environment/Vfx Artist at Climax (Portsmouth, UK)

 September 2011 - September 2012

  • Legacy of Kain: Dead Sun (unreleased - Unreal Engine 3 - Xbox360/PS3) 
    • Vfx particle systems, Unreal shaders, In-game trees and foliage, lighting and Vfx pass on cutscenes.


 3D Artist at Silent Bay Studios (Genova, Italy)

 January 2011 - September 2011

  • Multiplayer mobile games on Miniclip.com (Unity) 
    • 3d Game Art for Web games.


 Environment/Vfx Artist at Dream Locker Srl (Belluno, Italy)

 April 2009 - December 2010


3D Artist at Twelve Interactive (Crotone, Italy)

April 2008 - March 2009

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