Contact
Luca Marchetti
33, Exeter Road | Southsea - Hampshire | PO4 9PZ | United Kingdom
e-mail: marchetti.luca@gmail.com
RESUME (download PDF)
LUCA MARCHETTI - Environment Artist
Objective
- Be part of a creative and talented Team and work on a challenging project that leads me to push my limits and improve my artistic and technical skills.
Skills
- Specialize in real time game modeling, texturing and lighting.
- Experienced with real time rendering tricks and materials (within old and next gen limits)
- Familiar with vertex, dynamic, light map, radiosity and ray-traced lighting methods
- Experienced in high or low poly modeling, UV layout and normal map creation
- Able to create highly optimized game assets while respecting the Art direction (color palettes, style, proportions).
- Able to create textures with stock photos or generate from scratch in various styles
- Experienced in VFX creation for games, particle systems and post processing
- Familiar with level design and prototyping issues
Software
- Maya
- Zbrush
- Photoshop
- Unreal Editor
- Unity
- Perforce
- 3d Studio Max (base)
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Work Experience
- Climax Action (United Kingdom)
VFX Artist
September 2011 - Present
- Environment and props creation, vfx and level design for web-based games (Unity/Shockwave)
- Carry out the entire assets production for some Unity projects on my own, supporting programmers and designers.
- Supported the development of a new in-house technology, establishing artist pipelines and tools
- Dream Locker Games (Italy)
Environment and FX Artist
April 2009 - december 2010
- Environments and props creation: modeling, texturing, lighting (cartoon/painterly style).)
- In-game VFX: particle systems (weapons, explosions, nature elements), background uv animations
- Additional Level Design: level blocking and xml gameplay scripting
- Outsourcing production experience: creation of game environments and vehicles for external projects
- (Target Platforms: Nintendo Wii, Xbox 360, PC)
- Twelve Interactive (Italy)
3D Artist
April 2008 - March 2009
- Environments and props creation: modeling, texturing, lighting (realistic and cartoon style)
- Additional Animations: environment elements, animals and character animation
- (Target Platform: Nintendo Wii)
- freelancer (Italy)
CG Artist
march 2008 - september 2008
- High poly modeling, shading and rendering of design products for a number of commercial projects
- Self managed projects in respect of given timeline and customer needs.
- (customers: Wilkinson Sword, Vodafone, Smallfish)
- Playsys Studio (Italy)
CG Artist (internship)
December 2007 - february 2008
- High poly modeling for Interiors, Furniture and design
- Shading and rendering with Maxwell Render
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Education
- Nuova Accademia di Belle Arti (Milan,Italy)
2003-2006
>Bachelor of Arts in Media Design
Subjects: film making, scripting, directing, animation, computer graphics, compositing, illustration
Language

Kukiarts.com | All the artwork shown which is not used in a commercial project is copyright © 2008-2011 Luca Marchetti, unless stated otherwise. All other artwork is shown with permission.